
Luna's Lullaby
A quiet point-and-click adventure about a night that will not end.
About
The village of Larkfall sits in a valley where the sun has not risen in nine days. It isn't frozen, and it isn't anything anyone in Larkfall has a word for. It is the long blue hour before dawn, held in place. The larks the village is named for stopped singing on the first night.
For as long as anyone can remember, a music box played a lullaby, the moon set, and morning came. Now the box is in pieces. Luna is the one who was supposed to wind it.
You play Luna, walking down from the hill with an empty box and a lark that only she can hear. Three people in Larkfall each hold a piece, and each has a reason to want the night to continue—a reason you will understand once you've heard it: a baker whose son has been asleep since night one, a lamplighter who was invisible for thirty years and has been needed for nine days, and a star-charter three nights away from finishing a map of the sky.